Male Dragonkin (Modified) Dragon 10
CN Large dragon
Init +1; Senses Darkvision (60 ft.), Low-Light Vision, Perception +20,


AC 10, touch 10, flat-footed 9 (-1 size, +1 Dex, )
hp 89 (10d12)+10
Fort +8, Ref +8, Will +10
Immunities Magical Sleep, Sleep, Encumbrance

Resistances: Acid +2


Speed 20 ft., Fly 30 ft. (Average), Swim 30ft (Good)
Melee bite +14 (1d8+5)
Melee claw +14/+14 (1d8+5)
Space 10 ft. by 10 ft.; Reach 10 ft.


Str 20, Dex 12, Con 13, Int 10, Wis 16, Cha 12
Base Atk +10; CMB +16; CMD 27
Feats Agent of Fear, Alertness, Improved Natural Attack (Claw), Power Attack, Trap Wrecker
Skills Acrobatics +10, Acrobatics (Jump) +6, Bluff +10, Climb +5, Diplomacy +1, Disguise +1, Escape Artist +5, Fly +10, Handle Animal +5, Heal +3, Intimidate +16, Perception +20, Sense Motive +13, Stealth +6, Survival +10, Swim +23,
Languages Common, Draconic, Goblin (Broken)
Special Qualities Breath Weapon, Darkvision, Low-Light Vision, Rider Bond, Water Breathing
Possessions saddle (riding) (large); Saddlebags (Large) [ Rations (Trail/Per Day) (Large) (x10); Mead (Gallon) (x2); Meat (Chunk) (x5); Heatstone (x2); Collapsible Bathtub (Large); Blanket (Large); Blanket (Winter) (Large); Waterproof Bag (Large); Tea (Cup); Teapot; Soap (x5); Bedroll (Large); Cooking Kit; ]; Waterproof Bag (Large) ;


Breath Weapon (Su) (30-ft. line, 6d6 acid damage, Reflex DC 20 half, usable 1/day)

Water Breathing (Ex) A black dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.

Darkvision (Ex) Range 60 ft.; Darkvision is the extraordinary ability to see with no light source at all, out to a range specified for the creature. Darkvision is black and white only (colors cannot be discerned). It does not allow characters to see anything that they could not see otherwise-invisible objects are still invisible, and illusions are still visible as what they seem to be. Likewise, darkvision subjects a creature to gaze attacks normally. The presence of light does not spoil darkvision.

Immunity to Magical Sleep (Ex) You are never subject to magic sleep effects.

Immunity to Encumbrance (Ex) You can never be encumbered.

Immunity to Sleep (Ex) You are never subject to sleep effects.

Low-Light Vision (Ex) You can see x2 as far as humans in low illumination. Characters with low-light vision have eyes that are so sensitive to light that they can see twice as far as normal in dim light. Low-Light Vision is color vision. A spellcaster with low-light vision can read a scroll as long as even the tiniest candle flame is next to her as a source of light. Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day.

Rider Bond (Su) A dragonkin can form a permanent bond with its rider. Once this bond is made, a dragonkin cannot form another rider bond until its current rider dies. A dragonkin and its rider can communicate with each other as if they both had telepathy 100 ft. In combat, when a rider is mounted on his dragonkin, both creatures roll initiative separately and treat the highest result as their single result.